![]() ![]() He shares that despite being in a high-level position, he is unable to enact change as quickly as he’d like, as well as, “I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it.” John Carmack continues to express frustrations with his position, and the direction in which the company is headed. “If I am trying to sway others, I would say that an org that has only known inefficiency is ill prepared for the inevitable competition and/or belt tightening, but really, it is the more personal pain of seeing a 5% GPU utilization number in production. “Some will ask why I care how the progress is happening, as long as it is happening?” Carmack asks. I have mixed feelings.” He continues by stating that the Quest 2 is almost exactly what he wanted to see from the beginning, however, efficiency is an issue for Meta. ![]() We won't hear you, but you'll have fun! Get all the podcast episodes here.Ĭarmack’s memo starts by saying, “This is the end of my decade in VR. 30 mins, funny, and you can even play along at home by shouting out your suggestions. It's brilliant, and that's not just a view we hold as the people that make it. Get your ears wrapped around VG247's Best Games Ever Podcast. Via Business Insider, Carmack’s decision to leave the company was announced in an internal memo, which the publication describes as “scathing.” Reportedly, the memo was published to an internal workplace forum at Meta, with Carmack criticising Meta’s augmented and virtual reality efforts. ![]() At least, he was until he announced his plans to leave Meta on Friday. The programmer and developer has long since left id, however, and has been working as consulting CTO for Meta since 2013. John Carmack is the co-founder of id Software and programmer for prolific games such as Doom, Quake, and Wolfenstein 3D. ![]()
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